![]() ![]() That leads to a puzzle where players have to get to a building across a gap but no bridge exists. For example, players can find a key that unlocks a door. The quirk at the heart of the gameplay is that players can grab certain objects and place them in the diorama and that is reflected in the bigger world outside. Players encounter a diorama that reflects the bigger world at large. The gameplay premise in “Maquette” involves a world within a world. ![]() They’ll notice that there’s a smaller replica of that same domed structure at the center of it. Like a gamified Russian nesting doll, players are dropped into an area that looks like the Palace of the Fine Arts. The idea focuses on a world within a world. It also ended up being the setting for “Maquette,” a puzzle game that he’s been working on for a decade. I fell in love with Victorian architecture.” “It was a whole new experience for me,” he said. ![]() He moved to the Mission District in 2010 right at 16th Street and Valencia. As an adult, the allure of the city was strong. Whenever there was a moment to celebrate, Lemoore’s family found themselves in the city. Growing up in the South Bay, Lemoore said San Francisco was the spot for special occasions. For game developer Hanford Lemoore, the city holds a special place both personally and professionally. The City by the Bay captures the imagination with its history, quirks and architecture. This is a game which would well and truly benefit from a complete excising of its narrative.Everyone has a story about falling in love with San Francisco. I mean this without exaggeration: it is not possible to create gameplay sufficiently enjoyable to counterbalance Maqeutte's voiceover scenes in which two flat characters quip tritely as a coloring book picture slowly fills in like a loading screen from the pits of hell. Except in the case of Maquette, we must live with the knowledge that this is a fully scripted disaster. What we're left to experience is something like a very sweaty, uneventful scene at an amateur improv theater. The voice talent makes a valiant effort to breathe some life into the script, but there's just nothing there. The challenge as a player is to get the maximum enjoyment out of this interesting mechanic while tuning out the narrative as much as possible. The challenge as a player is to get the There is an interesting gameplay mechanic at the core of Maquette, though it's executed rather poorly. There is an interesting gameplay mechanic at the core of Maquette, though it's executed rather poorly. ![]() If you are a complectionist, you can easily do 100% at this game within four hours. A good game to play in a weekend and chill out. Overall, it’s a nice puzzle game that will not stress you out. I thing they could have worked better on sound design. Don’t get me wrong, the game has a good well-suited soundtrack, but it’s played just in the beginning of each chapter, and then you will be hearing just the silent ambient noise. And if you find yourself in that situation, you’ll feel lonely with the silence of the game. It’s something that you’ll probably won’t be spending dozens of minutes to figure out what to do. I like how the game gives you no hint on what to do and encourage you to explore the scenery and try things out. The game plays with that to construct puzzles in a simple manner, there is not much variation on how you manipulate objects or place them, but is effective. Placing objects in the small “maquette” and seeing it recursively generated outside is a cool effect and reminds me of that “infinite mirror effect”. The recursive scenery is beautifully crafted which serves as a visual metaphor for constructing the narrative and gives you a fun sense of scale. There are some cliches, but is well written overall. The narrative is simple and presented by great voice acting. The narrative is simple and presented by great voice Maquette is a simple and enjoyable puzzle game driven by a love story between two people. Maquette is a simple and enjoyable puzzle game driven by a love story between two people. ![]()
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